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Bachelor of Information Technology (Simulation and Serious Games) (Honours)

My course Course rules 2021 Undergraduate course rules Bachelor of Information Technology (Simulation and Serious Games) (Honours)

Course rules 2021

    Overview Associate degrees, diplomas and undergraduate certificate Bachelor degrees Honours Graduate certificates Graduate diplomas Masters degrees Doctorates 2022 Course rules

Related links

     Course information page  Study Planner

No further student intake

The Bachelor of Information Technology (Simulation and Serious Games) (Honours) requires four years of full-time study (or the equivalent part-time).

The course is offered by the College of Science and Engineering.

  • Admission requirements
  • Course aims
  • Learning outcomes
  • Program of study 

Admission requirements

The minimum requirements for consideration for entry to all undergraduate courses are specified in detail in the University Entry Requirements.

Students must achieve a GPA of 5.0 or above at the end of the third year in order to be eligible to continue to the fourth year Honours degree program in Information Technology (Simulation and Serious Games).

Course aims

The course has been designed to provide graduates with:

  • a strong foundation in both the theoretical and the practical aspects of simulation, serious games and computer science more generally
  • a strong, practical understanding of professional and ethical responsibilities and a commitment to them
  • well developed written and oral communication skills
  • an ability to critically analyse and evaluate complex information and solve problems
  • an awareness of social, economic, cultural and environmental aspects of simulation and serious games
  • the ability to work professionally as an individual and as a member of multi-disciplinary teams
  • an understanding of the need to undertake lifelong learning and the capacity to do so
  • preparation for future management roles as a simulation and/or serious games professional.

The course provides the foundations that will underpin ongoing professional development, preparing graduates for further study or for a career in a computing related field or in other areas where the range of skills and knowledge acquired is needed or desirable.

The final Honours year in Simulation and Serious Games has been designed to provide graduates with:

  • reinforcement of the theoretical and the practical aspects of information technology with a focus on simulation and gaming systems development and management
  • a strong ability to critically analyse and evaluate information and solve problems
  • the ability to work professionally as an individual, particularly in terms of a large research project
  • insight into advanced areas of gaming and simulation systems
  • an understanding of the need to undertake lifelong learning and the capacity to do so, and
  • preparation for future professional roles as an IT Professional.

Learning outcomes 

On completion of the award, students will be able to:

  • proficiently use professional skills and knowledge in the systematic development of complex computer-based systems
  • apply their skills and knowledge in a professionally responsible manner
  • communicate effectively with other computer scientists, simulation and serious games professionals and the wider global community using a wide range of communication technologies
  • work professionally as an individual and in a team
  • develop computer-based solutions appropriate to the social, political, international, economic and environmental contexts in which they are applied
  • engage in the process of continuing learning needed to retain the necessary level of professional skills and knowledge in the area of simulation and serious games
  • contribute successfully to project management.

On completion of the Honours year, students will also be able to:

  • apply research skills appropriate to postgraduate research or advanced industrial investigation.

Program of study

To qualify for the Bachelor of Information Technology (Simulation and Serious Games) (Honours), a student must complete 144 units with a grade of P or NGP or better in each topic, according to the program of study below. 

No more than 45 units of first year topics may be included in the 108 units for the degree.

Not all topics are necessarily available in a given year.

Students who have achieved a GPA of 5.0 or above at the end of the third year will be eligible to continue to the fourth year Honours degree program. Students who do not meet the GPA requirement will exit with the Bachelor of Information Technology (Simulation and Serious Games) on completion of 108 units.

Students who have completed 108 units according to the first three years of the program may choose to exit with the Bachelor of Information Technology (Simulation and Serious Games).

Core - Year 1 topics

36 units comprising:

COMP1001 Fundamentals of Computing (4.5 units)
COMP1102 Computer Programming 1 (4.5 units)
COMP1701 Simulation and Serious Game Design (4.5 units)
COMP1711 Database Modelling and Knowledge Engineering (4.5 units)
COMP1712 Software Engineering Principles and Practice (4.5 units)
ENGR1401 Professional Skills (4.5 units)
ENGR1762 Networks and Cybersecurity (4.5 units)

Plus one of:

MATH1701 Mathematics Fundamentals A (4.5 units) 
MATH1121 Mathematics 1A (4.5 units)
STAT1121  Data Science  (4.5 units)

Core - Year 2 topics

36 units comprising:

COMP2772 Web-Based Systems Development (4.5 units)
COMP2812 Operating Systems (4.5 units)
COMP3752 Computer Game Development (4.5 units)
ENGR2881 Computer Networks (4.5 units)
VEED2201 Interaction Design (4.5 units)

Plus one of:

COMP2711 Computer Programming 2 (4.5 units)
COMP2741 Application Development (4.5 units)

Plus one of:

INNO1001 Innovative and Creative Thinking: Recognizing Opportunities (4.5 units)
Or
4.5 units of topics taken from Table C

Plus 4.5 units of elective topics from across the University where entry requirements are met

Core - Year 3 topics

36 units comprising:

COMP3751 Interactive Computer Systems (4.5 units)
COMP3802 Serious Games (4.5 units)
ENGR3704 Project Management for Engineering and Science (4.5 units)
VEED3005 Digital Games (4.5 units)

Plus 9 units of topics taken from Table C

Plus either

COMP3782 Information Technology Project (4.5 units) AND
4.5 units of topics taken from Table C
OR
COMP3792 Information Technology Practicum* (9 units) AND
ENGR3750 Workplace Preparation (0 units)

Honours - Year 4 topics

36 units comprising:

COMP7700A  Honours Thesis  (4.5/22.5 units) 
COMP7700B  Honours Thesis  (4.5/22.5 units) 
COMP7700C  Honours Thesis  (4.5/22.5 units)
COMP7700D  Honours Thesis  (4.5/22.5 units)
COMP7700E  Honours Thesis  (4.5/22.5 units)
STEM7001  Honours Research Methods  (4.5 units))

Plus 9 units selected from#:

COMP7701 Advanced Enterprise Security (4.5 units)
COMP7707 Advanced Data Mining (4.5 units)
COMP7716 Information Retrieval and Language Technology (4.5 units)
ENGR9742 Systems Engineering (4.5 units)

# or another topic approved by the Course Coordinator, that is appropriate to the student’s program.

*With the permission of the Course Coordinator and with the agreement of the industry partner, the practicum topics may be extended by six months by enrolling in the topic COMP3741 Extended Industry Experience. COMP3741 Extended Industry Experience does not attract fees or HECS payments. International students, please be aware that your student visa conditions restrict you from undertaking the topic within Australia. Please see the topic coordinator for further details.

Every effort has been made to ensure the information published on the Course Rule pages is accurate at the time of publication. Flinders University reserves the right to amend its curriculum without prior notice, and will update the Course Rules to reflect any amendments at the earliest opportunity.

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