1 x 2-hour seminar weekly
1 Admission into BCADM-Bachelor of Creative Arts (Digital Media)
1a Admission into BCIDM-Bachelor of Creative Industries (Digital Media)
1b Admission into BCIDMFP-Bachelor of Creative Industries (Digital Media) - City Campus
2 Admission into BIT-Bachelor of Information Technology
2a Admission into BCAVEED-Bachelor of Creative Arts (Visual Effects and Entertainment Design)
2b Admission into BCAHVEED-Bachelor of Creative Arts (Honours) (Visual Effects and Entertainment Design)
2c Admission into BCAVEEDFP-Bachelor of Creative Arts (Visual Effects and Entertainment Design) - City Campus
3 2 of SCME2109, SCME2400, VEED2108, VEED2109, VEED2400
4 Admission into BCAVEEDV-Bachelor of Creative Arts (Visual Effects and Entertainment Design) - VET Entry
5 1 of SCME2400, VEED2400
Must Satisfy: (((1 or 1a or 1b)) or ((2 or 2a or 2b or 2c) and 3) or (4 and 5))
Enrolment not permitted
1 of SCME3301, SCME3302 has been successfully completed
Course context

The topic is delivered in collaboration with staff at CDW, at their studio workshop.

Topic description

In this workshop-style topic students will work on weekly exercises under the supervision of current industry experts. Areas of study may vary from year to year, but include options from storyboarding, rigging and digital sculpting. This hands-on topic combines a theoretical understanding of multimedia production with a high level of practical experience. Students will also complete a collaborative project for assessment.

Educational aims

This topic aims to:

  • Provide students will access to industry standard training opportunities
  • Provide students with opportunities to engage with a specific new technical skill
  • Introduce students to industry level workflows and pipelines
  • Require students to work collaboratively on an industry-level project
  • Develop practical and technical skills
  • Understanding of professional practices
  • Allow students to develop portfolio pieces
Expected learning outcomes
On completion of this topic you will be expected to be able to:

  1. Work collaboratively on a major project
  2. Apply digital media theory and practice to a major project
  3. Utilise a new technical skills in the production of digital media
  4. Work to industry-style briefs
  5. Demonstrate current industry practice
  6. Communicate their creative practice to range of audiences