This topic is a chance for you to learn a broad 3D skillset, while also allowing experienced 3D students the opportunity to expand and consolidate their skills. The topic is a mix of practical exercises, 3d theory and self-directed, but guided, major projects. The exercises will be taught across a mix of software and you will be encouraged to use the most appropriate software for your skill level. The teaching, however, will be primarily focused in Autodesk Maya for the weekly workshops. Workshops will cover modelling, animation, texturing, lighting, rendering as well as generation of plates for realistic CG using HDR lighting. Class workshops and demonstrations will also include elements of acquisition techniques, filming, and asset creation.
This topic aims to:
Timetable details for 2021 are no longer published.