4 x 1-hour seminars per semester
1 x 100-hour industry placement per semester
1 9 units of second level SCME topics
2 Admission into BA-Bachelor of Arts
3 Admission into BCACW-Bachelor of Creative Arts (Creative Writing)
3a Admission into BCADM-Bachelor of Creative Arts (Digital Media)
3b Admission into BCADR-Bachelor of Creative Arts (Drama)
3c Admission into BCASC-Bachelor of Creative Arts (Screen)
3d Admission into BMEDIAA-Bachelor of Media Arts
3e Admission into BCAVEED-Bachelor of Creative Arts (Visual Effects and Entertainment Design)
3f Admission into BCAHVEED-Bachelor of Creative Arts (Honours) (Visual Effects and Entertainment Design)
3g Admission into BCIFT-Bachelor of Creative Industries (Film and Television)
3h Admission into BCIFTFP-Bachelor of Creative Industries (Film and Television) - City Campus
4 72 units of topics
Must Satisfy: ((1 and 2) or ((3 or 3a or 3b or 3c or 3d or 3e or 3f or 3g or 3h) and 4))
Enrolment not permitted
SCRN3075 has been successfully completed
Topic description
This topic allows students to gain work experience in the creative arts, screen and media industries by taking up a project or position with an approved industry partner. Students will attend a series of seminars with the topic coordinator, and complete at least 100 hours of field placement. Students may also be required to attend career skills workshops across the semester.
Educational aims
This topic aims to:

  • assist students in identifying a career path and beginning the transition from study to employment

  • expose students to current practices in the production and management of projects in the creative arts, screen and media industries

  • provide students with work experience and industry contacts that may assist their entry to the workforce

  • offer students practice in resume writing, interview technique and negotiation for professional development in the creative arts, screen and media industries
Expected learning outcomes
Learning outcomes will be individually established for each placement and this is, in itself, an outcome of student initiative and negotiation in setting personal and professional goals.

General learning outcomes are:

  • practice in professional behaviour at technical and interpersonal levels

  • identification of skills and talents relevant to the industry sector