Year
2020
Units
4.5
Contact
1 x 1-hour lecture weekly
1 x 2-hour workshop weekly
Enrolment not permitted
MDIA2101 has been successfully completed
Assumed knowledge
3D Media Studio B assumes a prior aptitude for working with digital media
Topic description
3D Media Studio B provides flexibility across a range of interests and abilities within industry standards. This topic provides students with access to at least 6 modules that comprise the suite of 3D topics. Modules that have been completed previously cannot be taken again.

Groups of modules are linked to form core competencies in the industry themes: games, animation and visual effects. Students will be able to select tasks, including advanced tasks, as appropriate to their skill level. Each linked core module set leads to a major project submission. Students will choose at least 6 linked modules and a major project. Half of the topic assessment will be associated with skills acquisition gained by completing the 6 modules, and half to application of those skills in a major project submission.
Educational aims
This topic aims to :

  • Expand students understanding of the working of the 3D media industry, and expose them to a broad range of 3D media concepts

  • Develop students’ understanding of the technical and creative aspects of 3D work, by developing their skills in an area of previous 3D media study, or exposing them to a new field of 3D production
Expected learning outcomes
On completion of this topic students will be able to demonstrate:

  • familiarity with the principal concepts of modelling for 3D games, animation and visual effects, either collectively or separately, as it applies to industry standards

  • the ability to use of a basic vocabulary relevant to understanding and practice in modelling for 3D games, animation and visual effects

  • the ability to analyse a range of modelling for 3D games, animation and visual effects concepts and applications