1 x 1-hour lecture weekly
1 x 1-hour seminar weekly
1 x 2-hour film screening weekly
1 x 87-hour independent study per semester
Enrolment not permitted
DRAM2102 has been successfully completed
Assignment(s), Case study, Creative work
Topic description

This topic addresses a variety of theories which both inform and enable analysis of creative practice. Theories include the broad areas of semiology, ideology, power, language, narrative and reception. The focus is on benchmark productions for the stage, cinema and television as well as long-form game narratives, including both video and analogue games, as examples of these theories in practice.

Once the students have demonstrated mastery of these theoretical frameworks we will explore the creative process itself, focusing on adaption, representation, character, setting, conflict and structure. Building on the theories explored in weeks 1-6, students will create their own performative work (a short film or short play script).

Educational aims

This topic aims to:

  • Introduce students to higher level theories that impact and shape contemporary performance
  • Provide students with essential skills, tools and vocabulary in the creative arts
  • Develop students’ ability to demonstrate theoretical knowledge through practical applications culminating in the creation of original work
  • Provide students with the opportunity to develop an historical perspective by recognizing, articulating and evaluating these essential theories in the context of contemporary creative practice
  • Develop students’ ability to think, speak and write about performance in a critically engaged, aesthetically informed and ethically responsive manner
  • Develop students’ ability to combine theoretical knowledge and creative passion to form a unified praxis
  • Hone creative writing skills in a performative context
Expected learning outcomes
On completion of this topic you will be expected to be able to:

  1. Analyse a performance to evaluate the praxis the creators of the performance used
  2. Design a research project, sourcing relevant examples, which display mastery of core theoretical frameworks essential to the Creative Arts
  3. Apply these core theoretical frameworks essential to the Creative Arts to a real-world context
  4. Develop the professional vocabulary of a creative artist
  5. Reframe theory as practice through original creative work

Key dates and timetable

(1), (2)

Each class is numbered in brackets.
Where more than one class is offered, students normally attend only one.

Classes are held weekly unless otherwise indicated.


If you are enrolled for this topic, but all classes for one of the activities (eg tutorials) are full,
contact your College Office for assistance. Full classes frequently occur near the start of semester.

Students may still enrol in topics with full classes as more places will be made available as needed.

If this padlock appears next to an activity name (eg Lecture), then class registration is closed for this activity.

Class registration normally closes at the end of week 2 of each semester.

Classes in a stream are grouped so that the same students attend all classes in that stream.
Registration in the stream will result in registration in all classes.
  Unless otherwise advised, classes are not held during semester breaks or on public holidays.