1 x 180-minute workshop weekly
1 Admission into BCSC-Bachelor of Computer Science
1a Admission into BCSCH-Bachelor of Computer Science (Honours)
1b Admission into BCSCAI-Bachelor of Computer Science (Artificial Intelligence)
1c Admission into BCSCAIH-Bachelor of Computer Science (Artificial Intelligence) (Honours)
1d Admission into BIT-Bachelor of Information Technology
1e Admission into BITH-Bachelor of Information Technology (Honours)
1f Admission into BITNCS-Bachelor of Information Technology (Network and Cybersecurity Systems)
1g Admission into BITNCSH-B Information Technology (Network and Cybersecurity Systems) (Honours)
1h Admission into BITGD-Bachelor of Information Technology (Game Development)
1i Admission into BITGDH-Bachelor of Information Technology (Game Development) (Hons)
1j Admission into BCAVEED-Bachelor of Creative Arts (Visual Effects and Entertainment Design)
1k Admission into BCIDM-Bachelor of Creative Industries (Digital Media)
1l Admission into BCIID-Bachelor of Creative Industries (Interactive Design)
1m Admission into BITGDFP-Bachelor of Information Technology (Game Development) - City Campus
2 18 units of level 3 topics
3 COMP3752 - Computer Game Development
4 18 units of level 3 topics
Must Satisfy: (((1 or 1a or 1b or 1c or 1d or 1e or 1f or 1g or 1h or 1i or 1j or 1k or 1l or 1m) and 2) or (3 and 4))
Assumed knowledge
Intermediate level programming, preferably in C#, C++, or Java, as provided by COMP2711 Computer Programming 2 or COMP2741 Application Development. Some experience using 2D or 3D computer graphics APIs, as provided by COMP3751 Interactive Computer Systems or COMP3752 Computer Game Development.
Topic description
This topic explores the use of games and game mechanics for non-entertainment purposes: serious games. The topic will present the design, development and evaluation of game artefacts for a serious purpose. Through readings, discussion and presentations, an exploration of the history, future use, motivation and benefits of serious games will be provided. An in depth investigation of the research field associated with serious games will be conducted identifying and contemplating the complex facets that define not just a video game but a serious game for change.
Educational aims
This topic aims to:

  1. Develop engineering skills in relation to serious games
  2. Identify the diversity of users, games, technologies and mechanics that define the use of serious games
  3. Examine and critique existing serious games contexts
  4. Provide appreciation for the ethical and professional issues surrounding the use of serious games
Expected learning outcomes
At the completion of this topic, a student will be able to:

  1. Demonstrate knowledge and application of agile software development principles for production of interactive computing experiences
  2. Design and develop functional computer based assets for the purpose of a serious game deliverable
  3. Demonstrate an understanding of the nature, usage, limitations, and features of existing serious games
  4. Appreciate and critically evaluate aspects of the fields of research related to serious games
  5. Display an appreciation of the nature of teamwork in relation to serious game development