Year
2019
Units
4.5
Contact
1 x 50-minute lecture weekly
1 x 50-minute workshop weekly
1 x 50-minute computer lab weekly
1 x 7.5-hour project work weekly
Prerequisites
1 Admission into MIT-Master of Information Technology
2 36 units of topics
3 Admission into MCS-Master of Computer Science
3a Admission into GDPCSC-Graduate Diploma in Computer Science
3b Admission into MCSAI-Master of Computer Science (Artificial Intelligence)
Must Satisfy: ((1 and 2) or ((3 or 3a or 3b)))
Enrolment not permitted
1 of COMP3752, COMP8752 has been successfully completed
Topic description
This topic will provide an introduction to the field of computer game development. Specific areas will include:
  1. The fundamental principles of computer game design and the architecture of computer games and the associated development environment, including implementation languages
  2. An introduction to the history of computer games and their development
  3. Components of collision mechanics and the associated graphics including rendering and textures from both a 2D and 3D perspective
  4. An introduction to the games project life cycle including the "Business of Games"
Educational aims
To enable students to gain specific knowledge and skills needed to engage in the area of computer game development. This is from an historical, implementation and business perspective.
Expected learning outcomes
At the completion of the topic, students are expected to be able to:
  1. Understand the fundamental concepts of computer game development, specifically in the digital media arena
  2. Communicate effectively about computer game development
  3. Work professionally as an individual and in a team
  4. Develop computer-based solutions and digital media artefacts appropriate to computer game development