The Bachelor of Computer Science (Simulation and Serious Games) requires three years of full-time study (or the equivalent part-time).
The course is offered by the College of Science and Engineering.
The College also offers the Bachelor of Computer Science (Simulation and Serious Games) (Honours) – 4 years.
The minimum requirements for consideration for entry to all undergraduate courses are specified in detail in the University Entry Requirements.
Successful completion of either SACE Stage 2 (Year 12) Mathematical Methods or Specialist Mathematics or International Baccalaureate Mathematics (SL or HL) is normally required for entry to the Bachelor of Computer Science (Simulation and Serious Games).
The course has been designed to provide graduates with:
The course provides the foundations that will underpin ongoing professional development, preparing graduates for further study or for a career in a computing related field or in other areas where the range of skills and knowledge acquired is needed or desirable.
On completion of the award, students will be able to:
On completion of the Bachelor of Computer Science (Simulation and Serious Games), students will be eligible for professional membership of the Australian Computer Society.
To qualify for the Bachelor of Computer Science (Simulation and Serious Games), a student must complete 108 units with a grade of P or NGP or better in each topic, according to the program of study below.
Not all topics are necessarily available in a given year.
Students achieving a credit level average or better at the end of third year will be eligible to transfer to the fourth year of the Bachelor of Computer Science (Simulation and Serious Games) (Honours) program.
36 units comprising:
COMP1001 Fundamentals of Computing (4.5 units)
COMP1102 Computer Programming 1 (4.5 units)
COMP1701 Simulation and Serious Game Design (4.5 units)
COMP1711 Database Modelling and Knowledge Engineering (4.5 units)
ENGR1401 Professional Skills (4.5 units)
MATH1121 Mathematics 1A (4.5 units)
MATH1122 Mathematics 1B (4.5 units)
Plus 4.5 units of elective topics from across the University where entry requirements are met.
36 units comprising:
COMP2711 Computer Programming 2 (4.5 units)
COMP2812 Operating Systems (4.5 units)
COMP3752 Computer Game Development (4.5 units)
ENGR2881 Computer Networks (4.5 units)
MATH2702 Linear Algebra and Differential Calculus (4.5 units)
MATH2711 Several Variable Calculus (4.5 units)
Plus 9 units of topics taken from Table C
36 units comprising:
COMP3712 Computer Programming 3 (4.5 units)
COMP3751 Interactive Computer Systems (4.5 units)
COMP3802 Serious Games (4.5 units)
COMP3811 Computer Graphics (4.5 units)
ENGR3704 Project Management for Engineering and Science (4.5 units)
SCME3005 Digital Games (4.5 units)
Plus either:
COMP3782 Information Technology Project (4.5 units) AND
4.5 units of topics taken from Table C
OR
COMP3792 Information Technology Practicum* (9 units) AND
ENGR3750 Workplace Preparation (0 units)
*With the permission of the Director of Studies and with the agreement of the industry partner, the practicum topics may be extended by six months by enrolling in the topic COMP3741Extended Industry Experience. COMP3741 Extended Industry Experience does not attract fees or HECS payments. International students, please be aware that your student visa conditions restrict you from undertaking the topic within Australia. Please see the topic coordinator for further details.
The Bachelor of Computer Science (Simulation and Serious Games) may also be studied in a combined degree program with another Bachelor degree in the College of Science and Engineering where the combination meets the requirements of the credit transfer policy.
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