The Bachelor of Information Technology (Game Development) (Honours) requires four years of full-time study (or the equivalent part-time).
The course is offered by the College of Science and Engineering.
The minimum requirements for consideration for entry to all undergraduate courses are specified in detail in the University Entry Requirements.
The course has been designed to provide graduates with:
The course provides the foundations that will underpin ongoing professional development, preparing graduates for further study or for a career in a computing related field or in other areas where the range of skills and knowledge acquired is needed or desirable.
The final Honours year in Game Development has been designed to provide graduates with:
On completion of the award, students will be able to:
On completion of the Honours year, students will also be able to:
To qualify for the Bachelor of Information Technology (Game Development) (Honours), a student must complete 144 units with a grade of P or NGP or better in each topic, according to the program of study below.
No more than 45 units of first year topics may be included in the 108 units for the degree.
Not all topics are necessarily available in a given year.
Students who have completed 108 units according to the first three years of the program may choose to exit with the Bachelor of Information Technology (Game Development).
31.5 units comprising:
COMP1002 Fundamentals of Computational Intelligence (4.5 units)
COMP1102 Computer Programming 1 (4.5 units)
COMP1701 Simulation and Serious Game Design (4.5 units)
COMP1711 Database Modelling and Knowledge Engineering (4.5 units)
COMP1712 Software Engineering Principles and Practice (4.5 units)
ENGR1401 Professional Skills (4.5 units)
ENGR1762 Networks and Cybersecurity (4.5 units)
4.5 units selected from:
MATH1701 Mathematics Fundamentals A (4.5 units)
MATH1121 Mathematics 1A (4.5 units)
STAT1121 Data Science (4.5 units)
22.5 units comprising:
COMP2772 Web-Based Systems Development (4.5 units)
COMP2812 Operating Systems (4.5 units)
COMP3752 Computer Game Development (4.5 units)
ENGR2881 Computer Networks (4.5 units)
VEED2201 Interaction Design (4.5 units)
4.5 units selected from:
COMP2711 Computer Programming 2 (4.5 units)
COMP2741 Application Development (4.5 units)
AND
4.5 units selected from:
INNO1001 Innovative and Creative Thinking: Recognizing Opportunities (4.5 units)
Or
4.5 units of topics taken from Table C
4.5 units of elective topics from across the University where entry requirements are met
36 units comprising:
COMP3751 Interactive Computer Systems (4.5 units)
COMP3802 Serious Games (4.5 units)
ENGR3704 Project Management for Engineering and Science (4.5 units)
VEED3005 Digital Games (4.5 units)
9 units of topics taken from Table C
AND
9 units selected from:
COMP3782 Information Technology Project (4.5 units) AND
4.5 units of topics taken from Table C
OR
COMP3792 Information Technology Practicum (9 units)1 AND
ENGR3750 Workplace Preparation (0 units)
36 units comprising2:
COMP7720 Advanced Studies in Computing A (4.5 units)
COMP7721 Advanced Studies in Computing B (4.5 units)
STEM7001 Research Methods for Honours (4.5 units)
STEM7000A Honours Research Project in STEM (4.5/22.5 units)
STEM7000B Honours Research Project in STEM (4.5/22.5 units)
STEM7000C Honours Research Project in STEM (4.5/22.5 units)
STEM7000D Honours Research Project in STEM (4.5/22.5 units)
STEM7000E Honours Research Project in STEM (4.5/22.5 units)
Course Rule Notes
1. With the permission of the Director of Studies and with the agreement of the industry partner, the practicum topics may be extended by six months by enrolling in the topic COMP3741 Extended Industry Experience. COMP3741 Extended Industry Experience does not attract fees or HECS payments. International students, please be aware that your student visa conditions restrict you from undertaking the topic within Australia. Please see the topic coordinator for further details.
2. With the permission of the Course Coordinator a 7xxx level topic that is appropriate to the student’s program may be substituted.
Every effort has been made to ensure the information published on the Course Rule pages is accurate at the time of publication. Flinders University reserves the right to amend its curriculum without prior notice, and will update the Course Rules to reflect any amendments at the earliest opportunity.
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