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This topic explores digital media art forms and commodities by focussing on the most prominent consumer case: digital games. Video and computer games have been at the cutting edge of developments in interactive narrative, immersive experience, virtuality, and represent a sizeable sector within the media industries. Classes will combine lecture, discussion, student presentation and exploration of interactive media and games.
This topic aims to:
This information is from current details held on the Student Information System. Please report any errors or omissions to the relevant College Office.