This topic introduces the domain of simulation and serious gaming. The engineering process behind this style of interaction experience will be the core of this topic. With an early focus on fundamental theory and design issues the topic will culminate in the development of functional assets for a real world scenario. The topic will introduce material discussing development methodologies, the appropriateness of reality within the simulation and game context, the effective use of real world environments, interaction technologies, decision mechanics, and customisation opportunities.
This topic aims to provide students with:
Timetable details for 2021 are no longer published.
This information is from current details held on the Student Information System. Please report any errors or omissions to the relevant College Office.
You consent to the use of our cookies if you proceed.